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ISABELLA SERGIOULimassol, Cyprus
— 2026 —

ABOUT

ISABELLA SERGIOU
Sergiouisabella1@gmail.com
@ @isabella__sergiou
Limassol, Cyprus

More
About Me

Hi, I’m Isabella Sergiou, 20 years old, born and based in Limassol, Cyprus. I’m in my third year of a BA in Multimedia & Graphic Design at the Cyprus University of Technology, where I currently hold a 7.7 academic average. Before that I graduated high school with an 18.7 general grade.

My work spans 3D modeling and animation in Maya, web design with HTML/CSS, and editorial layout, with a growing love for typography and storytelling through visuals.

Tools & Disciplines

What I reach for, depending on the project.

  • Brand & identity — Illustrator, Photoshop, InDesign
  • Web — HTML, CSS, JavaScript, WordPress, Figma
  • Motion & 3D — Autodesk Maya, After Effects, Mixamo
  • Editorial — type-led layouts and grid systems

Right now

Year 3 studio briefs at the Cyprus University of Technology, 3D character animation in Maya, and building portfolio-grade WordPress themes (this site included). Always reading too much about type history.

My Philosophy

“Good design isn’t about noise, it’s about the silence around it.”

Sergiouisabella1@gmail.com
@ @isabella__sergiou
Limassol, Cyprus
3D vase study by Isabella Sergiou

Skills
& Tools

A growing toolkit shaped by four years of design school and a lot of late-night YouTube tutorials.

Adobe SuiteDaily

Photoshop, Illustrator, InDesign, After Effects, Premiere Pro

3D & MotionDaily

Autodesk Maya, Mixamo, basic Blender, Cinema 4D experiments

WebLearning

HTML, CSS, WordPress, Figma prototyping, basic JavaScript

LanguagesEL · EN · FR

Greek (native), English (fluent), French (basic)

Soft skillsStrengths

Brief interpretation, type instinct, attention to detail, patience for revisions

Sergiouisabella1@gmail.com
@ @isabella__sergiou
Limassol, Cyprus
— PHILOSOPHY —

“Good design isn’t about noise, it’s about the silence around it.”

I believe in restraint, hierarchy, and the small details that make a piece feel inevitable. Brands and interfaces should feel like they were always supposed to look that way.

Sergiouisabella1@gmail.com
@ @isabella__sergiou
Limassol, Cyprus